抽奖程序-python软件
发一下自己写的公司抽奖程序。。
需求:公司年会要一个抽奖程序,转盘上的每一个人名是随机中奖的,中奖后的人不可以再次中奖,按住抽奖,就会一直在转,放开后,要再转一两圈才停。
呵,刚好自己在学python cocos2d, 就用这个刚学的东东,虽然只学了点皮毛..直接上源码
- # coding:utf-8
- #
- import sys
- # import os
- # sys.path.insert(0, os.path.join(os.path.dirname(__file__), ’../..’))
- # 解决程序中要显示中文问题
- reload(sys)
- sys.setdefaultencoding(‘utf8′)
- from pyglet import image, font
- from pyglet.gl import *
- from pyglet.window import key
- from cocos.actions import *
- from cocos.director import director
- from cocos.layer import Layer
- from cocos.layer import ColorLayer
- from cocos.scene import Scene
- from cocos.sprite import Sprite
- from cocos.text import *
- from cocos.menu import *
- import random
- from cocos.audio.effect import Effect
- consts_window = {
- ”width”: 680,
- ”height”: 700,
- ”vsync”: True,
- ”resizable”: True,
- ’audio_backend’:'sdl’
- }
- def get_sprite_test( index ):
- d = tests[index]
- return Scene( d( index ) )
- class SpriteLayer( Layer ):
- is_event_handler = True #: enable pyglet’s events
- def __init__( self, index=1 ):
- super(SpriteLayer, self ).__init__()
- self.index = index
- self.top_text = ”广州德瀚信息信息科技有限公司-年会抽奖”
- self.image = pyglet.resource.image(‘r1.png’,0.01)
- # self.image = image.AnimationFrame(image.load(‘r1.png’),0.1)
- self.image.anchor_x = self.image.width / 2
- self.image.anchor_y = self.image.height / 2
- self.rimage = pyglet.resource.image(‘r2.png’,0.01)
- # self.rimage = image.AnimationFrame(image.load(‘r2.png’),0.1)
- self.rimage.anchor_x = self.image.width / 2
- self.rimage.anchor_y = self.image.height / 2
- self.bgimage = pyglet.resource.image(‘bg1.png’)
- self.bgimage.anchor_x = self.image.width / 2
- self.bgimage.anchor_y = self.image.height / 2
- self.pressbgimage = pyglet.resource.image(‘bg2.png’)
- self.pressbgimage.anchor_x = self.image.width / 2
- self.pressbgimage.anchor_y = self.image.height / 2
- self.prizeimage = pyglet.resource.image(‘name.png’)
- self.prizeimage.anchor_x = self.image.width / 2
- self.prizeimage.anchor_y = self.image.height / 2
- def on_key_release( self, keys, mod ):
- # LEFT: go to previous scene
- # RIGTH: go to next scene
- # ENTER: restart scene
- if keys == key.LEFT:
- self.index -= 1
- if self.index < 1:
- self.index = len( tests )
- elif keys == key.RIGHT:
- self.index += 1
- if self.index > len( tests ):
- self.index = 1
- if keys in (key.LEFT, key.RIGHT):
- director.replace( get_sprite_test( self.index ) )
- return True
- class PrizeMenu(Menu):
- def __init__( self ):
- super( PrizeMenu, self ).__init__()
- self.menu_valign = BOTTOM
- self.menu_halign = RIGHT
- self.font_item['color'] = (0,0,0,255)
- self.font_item_selected['color'] = (32,16,32,255)
- # print dir(self)
- # then add the items
- items = [
- ( MenuItem('一等奖', self.prize_go ) ),
- ( MenuItem('二等奖', self.prize_go ) ),
- ( MenuItem('三等奖', self.prize_go ) ),
- ( MenuItem('参与奖', self.prize_go ) ),
- ]
- # self.create_menu( items, selected_effect=zoom_in(),
- # unselected_effect=zoom_out())
- self.create_menu( items, shake(), shake_back())
- def on_quit( self ):
- pyglet.app.exit()
- def prize_go( self ):
- s = self.parent
- if s.is_begin:
- s.top_notice.element.text=”"
- else:
- # s.stop_num = 1
- s.go_prize()
- # def main():
- # pyglet.font.add_directory(‘.’)
- # director.init( resizable=True)
- # director.run( Scene( PrizeMenu() ) )
- # if __name__ == ’__main__’:
- # main()
- class StartPrize( SpriteLayer ):
- def __init__( self,index ):
- super( StartPrize, self ).__init__(index)
- self.current_num = 0 #当前位置
- self.is_begin = False #是否已经开始
- self.prize_cycle = 0 #转动圈数
- self.prize_speed = 0.05 #初始速度
- self.prize_speed_slow = 0.3 #慢速度
- self.stop_num = 0 #停止的位置
- self.alread_get_prize = [] # 已经得奖的人
- self.start_slow = False
- self.can_stop = False
- self.press_go = False
- self.sprite = Sprite( self.image )
- # self.sprite = Sprite( image.Animation([image.AnimationFrame(image.load('r1.png'),0.001)] ))
- self.alread_prize_sprite = Sprite( self.rimage )
- self.bgsprite = Sprite( self.bgimage )
- self.pressbgsprite = Sprite( self.pressbgimage )
- self.prizesprite = Sprite( self.prizeimage )
- self.top_label = Label( self.top_text )
- # 注意是要有个element
- self.top_label.element.x = -250
- self.top_label.element.y = 350
- self.top_label.element.color = (0,0,0,255)
- self.top_label.element.font_size = 20
- self.top_notice = Label( ”点击中间开始抽奖” )
- self.top_notice.element.x = 120
- self.top_notice.element.y = 300
- self.top_notice.element.color = (255,0,0,255)
- self.top_notice.element.font_size = 20
- self.pressbgsprite.do(Hide())
- self.alread_prize_sprite.do(Hide())
- # self.sprite.do(Hide())
- def on_enter( self ):
- super(StartPrize,self).on_enter()
- bgcolor = ColorLayer(255,255,255,255, consts_window['width'], consts_window['height'])
- bgcolor.position = (-320,-320)
- # 背景颜色
- self.add( bgcolor )
- # 标题
- self.add( self.top_label )
- self.add( self.top_notice )
- # 转动的背景图
- self.add( self.sprite ,z=3)
- self.add( self.alread_prize_sprite ,z=3)
- # 人名图
- self.add( self.prizesprite ,z=4)
- # 背景图
- self.add( self.bgsprite,z=1 )
- self.add( self.pressbgsprite,z=1 )
- self.position = 320,320
- # menu = PrizeMenu()
- # menu.position = (-320,-320)
- # self.add(menu)
- # self.sprite.do( Repeat(Rotate( 360, 4 ) ))
- def on_key_press( self, keys, mod ):
- super(StartPrize,self).on_key_release(keys, mod)
- if keys == key.ENTER:
- if self.is_begin:
- self.top_notice.element.text=”正在抽奖中。。”
- else:
- self.press_go = True
- self.go_prize()
- return True
- def on_key_release( self, keys, mod ):
- super(StartPrize,self).on_key_release(keys, mod)
- if keys == key.ENTER:
- if self.press_go:
- self.prize_cycle = 0
- self.can_stop = True
- self.press_go = False
- return True
- if keys == key.S:
- # self.stop_prize()
- return True
- def on_mouse_press (self, x, y, buttons, modifiers):
- px,py = director.get_virtual_coordinates (x, y)
- # print px,py
- if px > 188 and px<450 and py>188 and py<450:
- if self.is_begin:
- self.top_notice.element.text=”正在抽奖中。。”
- else:
- self.press_go = True
- self.go_prize()
- def on_mouse_release (self, x, y, buttons, modifiers):
- px,py = director.get_virtual_coordinates (x, y)
- if self.press_go:
- self.prize_cycle = 0
- self.can_stop = True
- self.press_go = False
- def rotate_select(self,dt):
- if (self.current_num >= 24):
- self.current_num = 0
- self.prize_cycle += 1
- if ( self.prize_cycle > 1 and self.can_stop):
- if( not self.start_slow ):
- # 减速
- self.unschedule(self.rotate_select)
- self.schedule_interval(self.rotate_select, self.prize_speed_slow)
- self.start_slow = True
- # print self.alread_get_prize
- # print ”stopnum” , self.stop_num
- # print ”prize_cycle” , self.prize_cycle
- # print ”current_num” , self.current_num
- # print self.current_num
- # 注意rotate_select是要两个参数的
- self.sprite.rotation=self.sprite.rotation+15
- self.alread_prize_sprite.rotation = self.alread_prize_sprite.rotation+15
- if self.current_num in self.alread_get_prize:
- self.sprite.do(Hide())
- self.alread_prize_sprite.do(Show())
- else:
- self.alread_prize_sprite.do(Hide())
- self.sprite.do(Show())
- effect = Effect(’1.wav’)
- effect.play()
- if ( self.prize_cycle > 2 and self.stop_num == self.current_num and self.can_stop):
- self.stop_prize()
- return True
- self.current_num += 1
- def get_random(self):
- r = random.randint(0,23)
- if r in self.alread_get_prize:
- r = self.get_random()
- return r
- def go_prize(self):
- self.current_num = 0
- self.sprite.rotation=0
- self.alread_prize_sprite.rotation = 0
- self.prize_cycle = 0
- self.stop_num = self.get_random()
- # self.stop_num = 0
- if self.stop_num in self.alread_get_prize:
- self.top_notice.element.text=”error, alread get prize”
- return False
- self.top_notice.element.text=”正在抽奖中。。”
- self.start_slow = False
- self.can_stop = False
- self.is_begin = True
- # 定时器
- self.schedule_interval(self.rotate_select, self.prize_speed)
- # self.schedule(self.rotate_select)
- self.bgsprite.do(Hide())
- self.pressbgsprite.do(Show())
- def stop_prize(self):
- self.alread_get_prize.append(self.current_num)
- self.is_begin = False
- effect = Effect(’2.wav’)
- effect.play()
- self.top_notice.element.text=”"
- self.pressbgsprite.do(Hide())
- self.bgsprite.do(Show())
- self.unschedule(self.rotate_select)
- tests = {
- 1: StartPrize,
- }
- def main():
- director.init(**consts_window)
- # director.show_FPS = True
- director.run( get_sprite_test( 1 ) )
- if __name__ == ’__main__’:
- main()
PrizeMenu这个本来是想要显示要抽哪个奖的,后来需求中不需要了。。。就没有继续完善。
开发用的是python cocos2d, 还要装pyglet, 最坑爹的是还要装pygame, cocos2d的音效竟然是用pygame的。。。
因为是name.png是公司同事的姓名,所以就涂黑了,尊重隐私
下载链接:http://download.csdn.net/detail/cheng830306/6861473
dehan_prize_run下的prize.exe就可以运行,用py2exe打包成exe的。。。
prize_src.zip是源码
附一张运行图: