抽奖程序代码实例-python软件



抽奖程序-python软件

发一下自己写的公司抽奖程序。。

需求:公司年会要一个抽奖程序,转盘上的每一个人名是随机中奖的,中奖后的人不可以再次中奖,按住抽奖,就会一直在转,放开后,要再转一两圈才停。

呵,刚好自己在学python cocos2d, 就用这个刚学的东东,虽然只学了点皮毛..直接上源码

 

[python] view plaincopy在CODE上查看代码片派生到我的代码片

  1. # coding:utf-8
  2. #
  3. import sys
  4. # import os
  5. # sys.path.insert(0, os.path.join(os.path.dirname(__file__), ’../..’))
  6. # 解决程序中要显示中文问题
  7. reload(sys)
  8. sys.setdefaultencoding(‘utf8′)
  9. from pyglet import image, font
  10. from pyglet.gl import *
  11. from pyglet.window import key
  12. from cocos.actions import *
  13. from cocos.director import director
  14. from cocos.layer import Layer
  15. from cocos.layer import ColorLayer
  16. from cocos.scene import Scene
  17. from cocos.sprite import Sprite
  18. from cocos.text import *
  19. from cocos.menu import *
  20. import random
  21. from cocos.audio.effect import Effect
  22. consts_window = {
  23.         ”width”: 680,
  24.         ”height”: 700,
  25.         ”vsync”: True,
  26.         ”resizable”: True,
  27.         ’audio_backend’:'sdl’
  28.     }
  29. def get_sprite_test( index ):
  30.     d = tests[index]
  31.     return Scene( d( index ) )
  32. class SpriteLayer( Layer ):
  33.     is_event_handler = True     #: enable pyglet’s events
  34.     def __init__( self, index=1 ):
  35.         super(SpriteLayer, self ).__init__()
  36.         self.index = index
  37.         self.top_text = ”广州德瀚信息信息科技有限公司-年会抽奖”
  38.         self.image = pyglet.resource.image(‘r1.png’,0.01)
  39.         # self.image = image.AnimationFrame(image.load(‘r1.png’),0.1)
  40.         self.image.anchor_x = self.image.width / 2
  41.         self.image.anchor_y = self.image.height / 2
  42.         self.rimage = pyglet.resource.image(‘r2.png’,0.01)
  43.         # self.rimage = image.AnimationFrame(image.load(‘r2.png’),0.1)
  44.         self.rimage.anchor_x = self.image.width / 2
  45.         self.rimage.anchor_y = self.image.height / 2
  46.         self.bgimage = pyglet.resource.image(‘bg1.png’)
  47.         self.bgimage.anchor_x = self.image.width / 2
  48.         self.bgimage.anchor_y = self.image.height / 2
  49.         self.pressbgimage = pyglet.resource.image(‘bg2.png’)
  50.         self.pressbgimage.anchor_x = self.image.width / 2
  51.         self.pressbgimage.anchor_y = self.image.height / 2
  52.         self.prizeimage = pyglet.resource.image(‘name.png’)
  53.         self.prizeimage.anchor_x = self.image.width / 2
  54.         self.prizeimage.anchor_y = self.image.height / 2
  55.     def on_key_release( self, keys, mod ):
  56.         # LEFT: go to previous scene
  57.         # RIGTH: go to next scene
  58.         # ENTER: restart scene
  59.         if keys == key.LEFT:
  60.             self.index -= 1
  61.             if self.index < 1:
  62.                 self.index = len( tests )
  63.         elif keys == key.RIGHT:
  64.             self.index += 1
  65.             if self.index > len( tests ):
  66.                 self.index = 1
  67.         if keys in (key.LEFT, key.RIGHT):
  68.             director.replace( get_sprite_test( self.index ) )
  69.             return True
  70. class PrizeMenu(Menu):
  71.     def __init__( self ):
  72.         super( PrizeMenu, self ).__init__()
  73.         self.menu_valign = BOTTOM
  74.         self.menu_halign = RIGHT
  75.         self.font_item['color'] = (0,0,0,255)
  76.         self.font_item_selected['color'] = (32,16,32,255)
  77.         # print dir(self)
  78.         # then add the items
  79.         items = [
  80.             ( MenuItem('一等奖', self.prize_go ) ),
  81.             ( MenuItem('二等奖', self.prize_go ) ),
  82.             ( MenuItem('三等奖', self.prize_go ) ),
  83.             ( MenuItem('参与奖', self.prize_go ) ),
  84.         ]
  85.         # self.create_menu( items, selected_effect=zoom_in(),
  86.         #                   unselected_effect=zoom_out())
  87.         self.create_menu( items, shake(), shake_back())
  88.     def on_quit( self ):
  89.         pyglet.app.exit()
  90.     def prize_go( self ):
  91.         s = self.parent
  92.         if s.is_begin:
  93.             s.top_notice.element.text=”"
  94.         else:
  95.             # s.stop_num = 1
  96.             s.go_prize()
  97. # def main():
  98. #     pyglet.font.add_directory(‘.’)
  99. #     director.init( resizable=True)
  100. #     director.run( Scene( PrizeMenu() ) )
  101. # if __name__ == ’__main__’:
  102. #     main()
  103. class StartPrize( SpriteLayer ):
  104.     def __init__( self,index ):
  105.         super( StartPrize, self ).__init__(index)
  106.         self.current_num = 0    #当前位置
  107.         self.is_begin = False #是否已经开始
  108.         self.prize_cycle = 0  #转动圈数
  109.         self.prize_speed = 0.05 #初始速度
  110.         self.prize_speed_slow = 0.3  #慢速度
  111.         self.stop_num = 0 #停止的位置
  112.         self.alread_get_prize = []  # 已经得奖的人
  113.         self.start_slow = False
  114.         self.can_stop = False
  115.         self.press_go = False
  116.         self.sprite = Sprite( self.image )
  117.         # self.sprite = Sprite( image.Animation([image.AnimationFrame(image.load('r1.png'),0.001)] ))
  118.         self.alread_prize_sprite = Sprite( self.rimage )
  119.         self.bgsprite = Sprite( self.bgimage )
  120.         self.pressbgsprite = Sprite( self.pressbgimage )
  121.         self.prizesprite = Sprite( self.prizeimage )
  122.         self.top_label = Label( self.top_text )
  123.         # 注意是要有个element
  124.         self.top_label.element.x = -250
  125.         self.top_label.element.y = 350
  126.         self.top_label.element.color = (0,0,0,255)
  127.         self.top_label.element.font_size = 20
  128.         self.top_notice = Label( ”点击中间开始抽奖” )
  129.         self.top_notice.element.x = 120
  130.         self.top_notice.element.y = 300
  131.         self.top_notice.element.color = (255,0,0,255)
  132.         self.top_notice.element.font_size = 20
  133.         self.pressbgsprite.do(Hide())
  134.         self.alread_prize_sprite.do(Hide())
  135.         # self.sprite.do(Hide())
  136.     def on_enter( self ):
  137.         super(StartPrize,self).on_enter()
  138.         bgcolor = ColorLayer(255,255,255,255, consts_window['width'], consts_window['height'])
  139.         bgcolor.position = (-320,-320)
  140.         # 背景颜色
  141.         self.add( bgcolor )
  142.         # 标题
  143.         self.add( self.top_label )
  144.         self.add( self.top_notice )
  145.         # 转动的背景图
  146.         self.add( self.sprite ,z=3)
  147.         self.add( self.alread_prize_sprite ,z=3)
  148.         # 人名图
  149.         self.add( self.prizesprite ,z=4)
  150.         # 背景图
  151.         self.add( self.bgsprite,z=1 )
  152.         self.add( self.pressbgsprite,z=1 )
  153.         self.position = 320,320
  154.         # menu = PrizeMenu()
  155.         # menu.position = (-320,-320)
  156.         # self.add(menu)
  157.         # self.sprite.do( Repeat(Rotate( 360, 4 )  ))
  158.     def on_key_press( self, keys, mod ):
  159.         super(StartPrize,self).on_key_release(keys, mod)
  160.         if keys == key.ENTER:
  161.             if self.is_begin:
  162.                 self.top_notice.element.text=”正在抽奖中。。”
  163.             else:
  164.                 self.press_go = True
  165.                 self.go_prize()
  166.             return True
  167.     def on_key_release( self, keys, mod ):
  168.         super(StartPrize,self).on_key_release(keys, mod)
  169.         if keys == key.ENTER:
  170.             if self.press_go:
  171.                 self.prize_cycle = 0
  172.                 self.can_stop = True
  173.                 self.press_go = False
  174.             return True
  175.         if keys == key.S:
  176.             # self.stop_prize()
  177.             return True
  178.     def on_mouse_press (self, x, y, buttons, modifiers):
  179.         px,py = director.get_virtual_coordinates (x, y)
  180.         # print px,py
  181.         if px > 188 and px<450 and py>188 and py<450:
  182.             if self.is_begin:
  183.                 self.top_notice.element.text=”正在抽奖中。。”
  184.             else:
  185.                 self.press_go = True
  186.                 self.go_prize()
  187.     def on_mouse_release (self, x, y, buttons, modifiers):
  188.         px,py = director.get_virtual_coordinates (x, y)
  189.         if self.press_go:
  190.             self.prize_cycle = 0
  191.             self.can_stop = True
  192.             self.press_go = False
  193.     def rotate_select(self,dt):
  194.         if (self.current_num >= 24):
  195.             self.current_num = 0
  196.             self.prize_cycle += 1
  197.         if ( self.prize_cycle > 1 and self.can_stop):
  198.             if( not self.start_slow ):
  199.                 # 减速
  200.                 self.unschedule(self.rotate_select)
  201.                 self.schedule_interval(self.rotate_select, self.prize_speed_slow)
  202.                 self.start_slow  = True
  203.         # print self.alread_get_prize
  204.         # print ”stopnum” , self.stop_num
  205.         # print ”prize_cycle” , self.prize_cycle
  206.         # print ”current_num” , self.current_num
  207.         # print self.current_num
  208.         # 注意rotate_select是要两个参数的
  209.         self.sprite.rotation=self.sprite.rotation+15
  210.         self.alread_prize_sprite.rotation = self.alread_prize_sprite.rotation+15
  211.         if self.current_num in self.alread_get_prize:
  212.             self.sprite.do(Hide())
  213.             self.alread_prize_sprite.do(Show())
  214.         else:
  215.             self.alread_prize_sprite.do(Hide())
  216.             self.sprite.do(Show())
  217.         effect = Effect(’1.wav’)
  218.         effect.play()
  219.         if ( self.prize_cycle > 2 and self.stop_num == self.current_num and self.can_stop):
  220.             self.stop_prize()
  221.             return True
  222.         self.current_num += 1
  223.     def get_random(self):
  224.         r = random.randint(0,23)
  225.         if r in self.alread_get_prize:
  226.             r = self.get_random()
  227.         return r
  228.     def go_prize(self):
  229.         self.current_num = 0
  230.         self.sprite.rotation=0
  231.         self.alread_prize_sprite.rotation = 0
  232.         self.prize_cycle = 0
  233.         self.stop_num = self.get_random()
  234.         # self.stop_num = 0
  235.         if self.stop_num in self.alread_get_prize:
  236.             self.top_notice.element.text=”error, alread get prize”
  237.             return False
  238.         self.top_notice.element.text=”正在抽奖中。。”
  239.         self.start_slow = False
  240.         self.can_stop  = False
  241.         self.is_begin = True
  242.         # 定时器
  243.         self.schedule_interval(self.rotate_select, self.prize_speed)
  244.         # self.schedule(self.rotate_select)
  245.         self.bgsprite.do(Hide())
  246.         self.pressbgsprite.do(Show())
  247.     def stop_prize(self):
  248.         self.alread_get_prize.append(self.current_num)
  249.         self.is_begin = False
  250.         effect = Effect(’2.wav’)
  251.         effect.play()
  252.         self.top_notice.element.text=”"
  253.         self.pressbgsprite.do(Hide())
  254.         self.bgsprite.do(Show())
  255.         self.unschedule(self.rotate_select)
  256. tests = {
  257.  1: StartPrize,
  258. }
  259. def main():
  260.     director.init(**consts_window)
  261.     # director.show_FPS = True
  262.     director.run( get_sprite_test( 1 ) )
  263. if __name__ == ’__main__’:
  264.     main()

 

 

PrizeMenu这个本来是想要显示要抽哪个奖的,后来需求中不需要了。。。就没有继续完善。


开发用的是python cocos2d, 还要装pyglet, 最坑爹的是还要装pygame, cocos2d的音效竟然是用pygame的。。。

因为是name.png是公司同事的姓名,所以就涂黑了,尊重隐私

下载链接:http://download.csdn.net/detail/cheng830306/6861473

dehan_prize_run下的prize.exe就可以运行,用py2exe打包成exe的。。。
prize_src.zip是源码

附一张运行图: